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Game project · 2025

Souls-like Level

A dark fantasy game level inspired by games like Dark Souls. It was my first time working in Unity, creating optimized assets and using trim sheets, and I also explored Substance Designer for material creation.

The project took three to four weeks over Christmas and New Year, and taught me a lot about asset management, Unity workflows and Git.

Engine
Unity
Tools
Blender, Substance 3D Designer
Length
3–4 weeks
Focus
Modular assets, trim sheets, level design
Gothic cathedral at the end of a stone bridge between snowy cliffs at night
Showreel
Gameplay

Breakdown

From blockout to final scene

Breakdown in Unity
Early blockout of the bridge in Blender
Bridge blockout in Blender
Early blockout of the church in Blender
Church blockout in Blender
Early blockout of the church in Blender
Church blockout in Blender
First version of the church
Church, version 1
Second version of the church
Church, version 2
Third version of the church
Church, version 3
The level's first import into Unity
First import into Unity

Church

Final church model
Church — 71,352 triangles
Wireframe of the church kit pieces
Church kit wireframe — 5,754 triangles
Textured church kit pieces
Church kit, textured

Bridge

Bridge variations and the final bridge
Variations and final bridge — 42,382 triangles
Wireframe of the bridge kit pieces
Bridge kit wireframe — 10,384 triangles
Textured bridge and stair pieces
Bridge kit, textured

Dungeon

The assembled dungeon starting area
Dungeon scene — 120,205 triangles
Wireframe of the dungeon kit pieces
Dungeon kit wireframe — 34,665 triangles
Textured dungeon kit pieces
Dungeon kit, textured

Technical

Trim sheets, effects and setup in Unity

Four trim sheets used across the level
Four trim sheets used for everything
Fog particle system settings in Unity
Fog particle system in Unity
Unity project folder structure and barrel collision setup
Folder structure and barrel collision in Unity
Breakable barrel