3D Generalist · Environment Artist · Stockholm

Liam Berg

I build game environments: hard-surface assets, modular kits and trim sheets, lit and set-dressed in Unreal Engine and Unity.

I also design, build and publish my own mobile games, from first prototype to store release.

Casino Environment · Unreal Engine 5
  • InternshipEnvironment art on Project Solar
  • 3 gamesReleased solo on iOS and Android
  • 12 projectsEnvironments, props, VFX and UI
  • Asset packCasino environment on Fab

Mobile games

Games I've shipped

Designed, developed and published solo in Unity under the name TheBerg, from first prototype to store release.

TheBerg website

Idle Golf Range Tycoon

iOS · Released September 2026

Drive the range cart, collect every ball on the grass and grow a scruffy driving range into a business that runs itself, with upgrades, robot collectors and offline earnings.

Idle Golf Range Tycoon screenshot 1 Idle Golf Range Tycoon screenshot 2 Idle Golf Range Tycoon screenshot 3
App Store Breakdown
Unity 6Idle tycoon

Goblin Slide

Android · 1K+ downloads

An endless downhill sled runner: launch your goblin, dodge obstacles, grind logs and stay ahead of the avalanche, with gear upgrades, skins and challenge stages.

Goblin Slide screenshot 1 Goblin Slide screenshot 2 Goblin Slide screenshot 3
Google Play Breakdown
Unity 6Endless runner

Grid Drop

Android · Physics puzzle

A relaxing physics puzzle game: drop the right objects to fill the target holes and set off satisfying chain reactions as the grid fills up.

Grid Drop screenshot 1 Grid Drop screenshot 2 Grid Drop screenshot 3
Google Play
Unity 6Casual

About

3D generalist, environment artist and indie developer.

I'm Liam, a 3D generalist based in Stockholm. I studied 3D at Visual Magic and did an environment art internship on Project Solar, modeling props and buildings around the game's trim sheet.

Environment art for games is my main focus: hard-surface modeling, modular assets, texturing, lighting and set dressing in Unreal Engine and Unity. I also enjoy the technical side, like procedural modeling, simulation and effects in Houdini, Blender and Niagara.

On my own time I design and publish my own mobile games, from the first prototype to the store release.

3D

  • Blender
  • Maya
  • Houdini
  • Autodesk Inventor

Texturing

  • Substance 3D Painter
  • Substance 3D Designer

2D

  • Photoshop
  • Affinity

Engines

  • Unreal Engine 5
  • Unity

Compositing

  • Nuke
  • Blender

Strengths

  • Hard-surface & modular assets
  • Trim sheets & optimization
  • Lighting & set dressing
  • Procedural modeling
  • Simulation & FX

Contact

Open to 3D, 2D and other relevant roles.

I'm very open to different kinds of work, so reach out if you think I could be a good fit.

liamberg16@gmail.com