Idle Golf Range Tycoon
Drive the range cart, collect every ball on the grass and grow a scruffy driving range into a business that runs itself, with upgrades, robot collectors and offline earnings.
3D Generalist · Environment Artist · Stockholm
I build game environments: hard-surface assets, modular kits and trim sheets, lit and set-dressed in Unreal Engine and Unity.
I also design, build and publish my own mobile games, from first prototype to store release.
Selected work
Game environments, props and set dressing from my internship, school productions and personal projects. Every project page has a breakdown of how it was made.
A moody casino room inspired by the new Resident Evil game, built from optimized modular assets. The whole scene uses just seven materials, and it's released as an asset pack on Fab.
Mobile game
Mobile game
Internship
Group project
Group project
More work on ArtStation
Mobile games
Designed, developed and published solo in Unity under the name TheBerg, from first prototype to store release.
Drive the range cart, collect every ball on the grass and grow a scruffy driving range into a business that runs itself, with upgrades, robot collectors and offline earnings.
An endless downhill sled runner: launch your goblin, dodge obstacles, grind logs and stay ahead of the avalanche, with gear upgrades, skins and challenge stages.
A relaxing physics puzzle game: drop the right objects to fill the target holes and set off satisfying chain reactions as the grid fills up.
About
I'm Liam, a 3D generalist based in Stockholm. I studied 3D at Visual Magic and did an environment art internship on Project Solar, modeling props and buildings around the game's trim sheet.
Environment art for games is my main focus: hard-surface modeling, modular assets, texturing, lighting and set dressing in Unreal Engine and Unity. I also enjoy the technical side, like procedural modeling, simulation and effects in Houdini, Blender and Niagara.
On my own time I design and publish my own mobile games, from the first prototype to the store release.
Contact
I'm very open to different kinds of work, so reach out if you think I could be a good fit.
liamberg16@gmail.com