← All work

Personal project · 2026

Casino Environment

After playing the new Resident Evil game, I loved the atmosphere of its casino room and wanted to create one of my own.

The focus was on optimized, modular assets: the whole scene uses only seven materials. Every model was made in Blender, textured in Substance Painter, then assembled and lit in Unreal Engine 5. UI elements and table graphics were made in Affinity.

The environment is also released as an asset pack on Fab.

Type
Personal project
Engine
Unreal Engine 5
Tools
Blender, Substance 3D Painter & Designer, Affinity
Focus
Modular kit, material budget, lighting
Release
Asset pack on Fab
Casino hall with a roulette table under a candle chandelier, marble floor and wood-panelled walls
View through an archway into a private card room with a lattice-patterned wall
Close-up of two blackjack tables with chip trays
Roulette table with wheel and chip stacks in a dim corner of the casino
Wide view of the blackjack area with chandeliers and a knocked-over chair
Roulette wheel animation

Breakdown

Modular kit, props and wireframes

The modular kit laid out: wall panels, pillars, trims, floor tiles, tables, chairs, chandelier and plant
Modular kit — wall panels, trims, floor tiles and props, textured with wireframe
Viewport breakdown of the casino assets
Viewport breakdown
Viewport breakdown of the casino assets
Viewport breakdown
Viewport breakdown of the casino assets
Viewport breakdown
Clay render with wireframe of a chip tray on a blackjack table
Chip tray, wireframe in Blender
Roulette wheel and chip stacks, wireframe
Roulette wheel and chips, wireframe
Textured roulette wheel and chip stacks with wireframe overlay
Roulette wheel and chips, textured