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Mobile game · Solo project · 2026

Goblin Slide

An endless downhill sled runner for Android, made and published on my own in Unity. I did the art, the VFX, the UI and the game itself.

Everything is built from low-poly assets with simple materials to keep it light on phones. This is a breakdown of how the art, effects and UI came together.

Role
Solo project — art, VFX, UI and development
Engine
Unity 6
Tools
Blender, Affinity, Unity
Platform
Android · 1K+ downloads
Launch screen: the goblin sits in a ballista aimed down the mountain
The goblin sledding downhill between snowy pine trees
The hub with wooden menu panels, shop, leaderboard and upgrades

UI

Panels, icons and animation

UI art: wooden panels, signs, the goblin icon, a shop crate and a rune speedometer
Panels, signs and icons
UI icons: boost runes, gems, coins, a chest and an upgrade card
Currencies, chests and boosts
App icon: the green goblin sledding in a potato crate down a snowy slope
App icon
Flat gold coin with an envelope symbol
First version of the coin, scrapped
Achievement bar animation

Sleds & cosmetics

Unlockable sleds, the shop and chests

Classic wooden sled
Classic sled
Wooden crate filled with potatoes
Potato crate
Half a barrel mounted on sled runners
Keg
Frying pan filled with food
Frying pan
Golden sled decorated with gems
Drip
Cardboard box used as a sled
Cardboard box, scrapped
The cosmetics page in game
The store
Opening a chest
The chest animation in the scene

Environment

Terrain tiles, set dressing and the snow trail

Unity scene view of a row of terrain tiles forming the run
The run is built from repeating terrain tiles
Set dressing, with buildings from an existing asset pack
Snowy slope seen from above with darker trails where objects have passed
Sleds and props draw into a mask that reveals ice under the snow
The black and white mask render texture in Unity
The mask render texture

Assets

Modeling, rigging and texturing in Blender

Low-poly ice blocks, snow-capped rocks, a pine tree and rune-carved logs
Environment assets
The same assets shown as wireframes
Wireframes
Goblin, turntable
The goblin rigged with Rigify
Ballista deformed with shape keys
The same shape keys seen from above
Ballista model with a textured base and an untextured top
First version of the ballista, scrapped

VFX

Particles and systems set up in Unity

Falling snow particles
The avalanche system and its effects
Rune pickup
Rune pickup in the air

Animation

Idle, airborne and landing animations
Grinding along a log