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Mobile game · Solo project · 2026

Idle Golf Range Tycoon

An idle tycoon for iOS, made and published on my own in Unity: you drive the range cart, sweep up the balls and grow a scruffy driving range into a business that runs itself.

I did the art, the VFX, the UI and the game itself. Here is how the course, the assets and the effects were built.

Role
Solo project — art, VFX, UI and development
Engine
Unity 6 · URP
Tools
Blender, Affinity, Unity
Platform
iOS · Released September 2026
The range cart collecting balls on the driving range
The ball washer and the collect pad, with upgrade pads around them
Upgrade pads for capacity, brush bar and coffee courier next to the cart

Level design

The island course around the driving range

I started by drawing the islands in 2D from a top view, exported the drawing as an SVG and imported it into Blender. There I lowered the resolution of the curves, converted them to meshes, UV mapped them and textured the course in Substance Painter.

Low-poly golf course of green islands connected by wooden bridges, surrounded by water
Island greens connected by bridges, with the driving range in the middle
The course seen from directly above
Top view
The course from above with the wireframe visible
Top view, wireframe
Texture map of the golf islands: green fairways with lighter greens and yellow bunkers
The course texture, painted in Substance Painter

Assets

Modeled and textured in Blender

Everything except the course shares a single material: one texture of colour swatches that every asset's UVs point into, which keeps the whole scene down to very few materials. I didn't make that swatch texture myself.

Low-poly props: pine trees, bridges, golf carts, a ball washer, benches, a bunker and a pond
Course props
The same props shown as wireframes
Wireframes
The colour atlas every other asset samples from (not made by me)

Materials & VFX

Water shader and particles in Unity

Unity Shader Graph node network for the animated water
The water is a Shader Graph material: a Voronoi pattern scrolling over time, blended between two colours
Foam particles for the ball washer
Dust when a building is finished

Animation

Golfer swing
Walk cycle

UI

Icons for upgrades and the studio logo

Upgrade icons: cart speed, tee bay level, brush bar and an extra green
Upgrade icons
Upgrade icons: ball magnet, coffee robot, ball dispenser and collector robot
More upgrade icons
Green goblin studio logo, a collector robot with a ball basket, a cart with a plus symbol and an outlined capacity icon
The studio logo shown when the game opens, the collector robot and two upgrade icons