Mobile game · Solo project · 2026
Idle Golf Range Tycoon
An idle tycoon for iOS, made and published on my own in Unity: you drive the range cart, sweep up the balls and grow a scruffy driving range into a business that runs itself.
I did the art, the VFX, the UI and the game itself. Here is how the course, the assets and the effects were built.
- Role
- Solo project — art, VFX, UI and development
- Engine
- Unity 6 · URP
- Tools
- Blender, Affinity, Unity
- Platform
- iOS · Released September 2026
Level design
The island course around the driving range
I started by drawing the islands in 2D from a top view, exported the drawing as an SVG and imported it into Blender. There I lowered the resolution of the curves, converted them to meshes, UV mapped them and textured the course in Substance Painter.
Assets
Modeled and textured in Blender
Everything except the course shares a single material: one texture of colour swatches that every asset's UVs point into, which keeps the whole scene down to very few materials. I didn't make that swatch texture myself.
Materials & VFX
Water shader and particles in Unity
Animation
UI
Icons for upgrades and the studio logo












